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To compensate for the earlier difficulty reduction changes, players will need to hit enough enemies to face the final boss.
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In the FDS version, your Strength, Endurance, and Continues determine the outcome (+10 points for each level-up in Strength and Endurance, -1 point for each Continue) in the NES version, your Hearts, Strength, Endurance, and Weapons determine the outcome (the ending improves with each maxed-out stat). The ending requirements were changed between versions. In the FDS version, it only appears when you have obtained one.Īdditionally, the "Check Sheet" (MAP) text is green colored in the FDS version. Also, the MAP text is always visible in the NES version. The blue bricks were changed to gray and instead of only white text, the NES version received blue and beige colored text. The Menu Screen in the FDS version displays your file name at the top of the screen.
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The NES version uses a tedious password system instead. A top five high score list is also present. The Japanese version features a File Select screen with three save slots, which displays your score and how many hearts you've collected. In addition, the green decoration received darker shading, the clouds and copyright were repositioned, and the trademark symbol was redrawn. Besides the title change, the English logo uses a heart piece and a pegasus wing for a stylized "i" and "r". The original Japanese title is 光神話 パルテナの鏡, Light Myth: Palutena's Mirror. Game Genie code ZEXEXVYS will modify the routine that writes tile #$5F to use tile #$0A (a placeholder square) instead, rendering the sprites visible. These sprites will disappear if they touch any non-empty background tile, at which point the Reaper immediately throws out another one. These sprites are shot in an alternating high/low pattern, as seen in the screenshot. Because sprites can't be used for collision detection on NES hardware, it's likely these sprites were assigned a visible graphic during development for debugging purposes. a checkerboard in the above screenshot) will make them visible. These use tile #$5F, which is normally blank replacing the empty tile with any other graphic (e.g. The Reaper enemies shoot out sprites which correspond to their sight hit detection.