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Absolutely phenomenal for getting a fleet of high level capital ships out. As you've already pointed out, the level 2->3 upgrade is the most efficient investment. This means that it will only cost me 500 or so credits, but having something like level 2 shield restore or raze planet can really make the difference between a successful or failed attack. A big example is a capital ship that's level 2 and halfway to level 3 just before a rush it's well worth it to fork out some cash to make it level 3 for your attack. The best way to use these upgrades is to "finish off" a partially completed level. Synergize your cap abilities like mad and watch the mayhem ensue. It's just too expensive to justify buying it unless you have 6+, preferably 8+ caps. Mass Tanscendance is that nail in the coffin Advent uses once you have 6+ caps, a monster fleet, a decent eco, but your opponent is starting to utweight you with eco, so you HAVE to beat him with a fleet that is stronger pound for pound. (I just don't see the point in buying the upgrade slot upgrade, if it opened up level 5, sure, but spend money so i can spend more money on level 4 caps? No thank you. Hence why I nurse them along and buy about 250 exp of the 500 the cap has by level 5. It's too easy to micro away an upgraded cap, let alone an unupgraded one. The problem is keeping them around to get the experience. The problem with spare caps isn't so much getting the experience because the odds are you and your opponents have fleets that are ready to knock the snot out of feach other.
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If it is over half way there, and won't see battle soon, I spend the money to get the upgrade. The only time I ever bother with buying levels is when I'm nursing a second cap to a higher level. My take? The first cap is left to develop on its own.
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And that includes Sova rushing, however if the bug is fixed, paying to upgrade the Sova early could be the lone exception. Note it says on the Cap ship that: Lvl 5 costs $2,000! (or $3.33/unit, but theres no way to buy level 5!) What do you think? Is it worth it? (Are multiple cap ships even worth it?)
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The research is cheaper, the more Cap ships you use it on. Vasari Tier 3 Mil Research Cost: $800 100M 175C ~$1600 total so Add ~$4.00/ for 1 (or $2/ for 2 Cap Ships, or half the cost 1/3 for 3, 1/4 for 4, etc.). Lvl Ttl Exp Exp Need Cost Cost/unit of Expĥ 1500 600 ($2,000) ($3.33 + Reseach cost) Just how costly is each level? (Exp = Experience) In the early game, few online players purchase levels. You can buy additional levels, but it is costly. There simply isn't enough experience available to go around (Esp. Along with a buff to the Akkan Battlecruiser Colonize in the same version, this meant the Progenitor no longer provided the best economic boost.Gaining Capital Ship experience, and leveling them up, is a tedious process. At the time, the Progenitor was regarded as the most powerful capital ship in the game by a considerable margin, and this change was welcomed to bring it into line. In Patch 1.18, this ability was reduced from a 20% -> 40% -> 60% bonus down to its current values. This allows the Progenitor to quickly access distant planets that would otherwise be out of reach of regular colony frigates in the early-game, and makes it the default capital ship choice on larger maps. The Progenitor is also much tougher than a colony frigate, and unlikely to be killed by militia even if you are passing through extremely heavily defended gravity wells. The Progenitor regenerates antimatter at a much faster rate than the Missionary Vessel, allowing you to colonize planets in rapid succession by using this ability. If you can research the Divination Technology then the exploration planetary improvement can be purchased for almost nothing when you stack this bonus. Most of the time, it's not worth buying extra upgrades to take advantage of this bonus, since they are still quite expensive and money is tight in the early-game. This ability temporarily reduces the cost of planetary improvements on the colonized planet. For a brief time, upgrades at this planet can be purchased more cheaply. Sends supplies and personnel down to the surface of the planet to create a new outpost.